Thursday, 27 April 2017

HCI for Games - Translating Wireframes to UE4 Widgets.

To begin transporting the base wireframes into Unreal Engine 4, I created multiple widgets, each with an image positioned centrally, filling the entire widget.
I then layered buttons on top of the image, in accordance with the placements on the placeholder image from Axure, and made any adjustments I felt necessary. The only changes necessary at this point were slight placement differences and the changes made are quite clearly visible in the widget screen captures below.



Beyond the, a few simple preparations were made in that I added the 'OnClicked' events for each respective button within the widget graph, with a view to being ready to link each widget together, and get them working in as little time as possible.

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HCI for Games - Changelog v1.3: Pause menu functionality and HUD advancements.

Changelog v1.3; In a late addition to my HCI setup, with the deadline approaching fast, I have added a functional pause menu to my setup i...