Thursday, 27 April 2017

HCI for Games - Summary

Through this unit, I have gained the ability to outline and create a basic menu system with some basic interactive elements entwined within. I have also utilised already existing photoshop based abilities to create visuals to add to the functionality of the menu.

Whilst different from the character implementation unit, I have learned other blueprinting methods using widgets and learned some more valuable techniques toward the workings of HCI and bringing together a menu system. With this in mind, through both my own work and any assistance gained from my peers, I feel I have learned a substantial amount again about blueprinting for menus.

I still have a lot within this system to improve upon and have much further to go to make it fully interactive and some elements will simply not work until I proceed further with development of the actual game itself. These elements include subtitles, all audio settings and some visual settings also.

I plan to make changes beyond my submission deadline, any and all changes will be detailed in the previously mentioned changelog in this dev log. If I can improve on my abilities within photoshop I may also be able to further improve my visuals.

Below are video captures of the HCI system in its current state;




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