Thursday, 27 April 2017

HCI for Games - Peer Review cycle 1

To gain some insight on my HCI system with fresh eyes from my peers, I was to conduct a peer review session.
I would have to come up with a series of question which could give me some valuable feedback to further develop my menu system.

The questions I decided on were as follows;

1. Do you think the options menu covers enough aspects of the options to be utilised in game? If not, which other aspects could I add to my menu?

2. Do you feel the visuals and sounds within the menu setup are appropriate/fitting for the type of game, if not, do you have any suggestions on changes I could make?

3. Do you feel the transition from the menu to gameplay is quick enough? if not, do you have any suggestions on how to make this quicker?

4. Do you feel there is enough of an interactive flow to the HCI, whilst I feel it isn't at all appropriate for my design, I do still need an element of interaction.

The answers given were as follows;

Peer 1 -

1. Yea the menu controls are plenty and cover all the usual aspects you'd see. At a push maybe some achievement-esque type option as those are new but that's not required or needed at all (nor is the functionality for something like that)

2. Yep, they give off an arcade type vibe, like i'm about launch Asteroids or Space Invaders although technically I don't know why you couldn't use those sound effects on any general 3D sci-fi game either, it's just an association thing I guess.

3. Yea it's slick, to and from and the character camera transitions are subtle too, nice.

4. No you should make only 4, no less / no more cubes drop and make the red square catch them and change the whole idea into a super beastly game where you get score points showing up on your menu (absolutely necessary for distinction) based on how long you can keep the cubes stacked on top whilst you move around. Bonus points for speed.

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Building on suggestions made above, I will be time crunching and making any suggested changes which are achievable within the time until deadline and subsequently detailing these changes in a changelog post.

Changes I am currently looking to make;

1. Potential addition of an Achievement/Trophy menu (This will be dependent on creating a list within the time remaining).
2. Make some visual changes to the cubes upon spawn in character select scene (Upon advice from tutor).

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